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161. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Buyer beware is often a valid warning, more so for eve markets. Though, I think there should be some way to identify (even if only partially) the validity of a purchase. Since margin trading is a required skill for the scam, identify the seller's ...
- by DetKhord Saisio - at 2014.03.28 06:12:00
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162. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
NPC Bounty payment upon destruction of NPC Capsule, not the ship. So you have to lock down/point/kill each npc pod to receive isk, or the npc pods warp away and you get no bounty payment.
- by DetKhord Saisio - at 2014.03.26 14:46:00
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163. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Alice Loreley wrote: Why Bastion units and new Mobile structures with reinforce ability are working without Stroncium Clarates? Where is balance? Why old modules and structures needed some fuel and new are able to work just on "holy spirit"? S...
- by DetKhord Saisio - at 2014.03.26 14:40:00
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164. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Bleedingthrough wrote: If lack of pew is the problem? Give groups a way to increase the chance of incoming K162s from similar class WHs. Make WHs attractive for more people, e.g. fix these old POSes and risk to assets which makes it hard to r...
- by DetKhord Saisio - at 2014.03.26 13:13:00
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165. Black Hole Systems - in Wormholes [original thread]
Chitsa Jason wrote: The effects have to be easy to understand and not require much dev time. Removing moons or adding drag might be a bit complicated. For those not familiar with the movie The Final Countdown (1980), a nuclear-powered aircraf...
- by DetKhord Saisio - at 2014.03.26 02:36:00
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166. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Todd Jaeger wrote: admit it, all of you wormhole people make fun about local in k-space. Well yeah, ofc. Spend any amount of time consistently in w-space and you find yourself wanting to shoot neutrals whenever you visit highsec. < must r...
- by DetKhord Saisio - at 2014.03.25 22:12:00
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167. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Two step wrote: Sounds like a good change to me. Right now, many groups are farming wormholes nearly risk free. I'd like to see it based on time and on the number of ships that have passed through the hole. So maybe it takes 5 minutes +/- 2 min...
- by DetKhord Saisio - at 2014.03.25 21:49:00
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168. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Is it possible to make certificates for a ship fit exportable as a training plan? It does not even have to be formatted for EveMon, just text would likely work.
- by DetKhord Saisio - at 2014.03.24 19:48:00
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169. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: If the drone limit is kept at 50, and people in incursions will potentially have to manually assign drones. will we get a third set of tags for frigates? currently we have letters and numbers and they're used for sniper and dp...
- by DetKhord Saisio - at 2014.03.24 19:29:00
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170. Alliance/Corp Fitting Management > Fleet Doctrines - in Player Features and Ideas Discussion [original thread]
Batelle wrote: alliance wide certificates, or at least custom certificates in some form, would be really good. Interesting thought. I guess that also would be good for n3wbr0 training plans... click-drag the fleet doctrine custom certificates...
- by DetKhord Saisio - at 2014.03.24 19:13:00
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171. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
What would I like to see? My assets in the wormhole listed in the assets window.
- by DetKhord Saisio - at 2014.03.20 18:24:00
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172. Alliance/Corp Fitting Management > Fleet Doctrines - in Player Features and Ideas Discussion [original thread]
I am not the first to think of this ("having corp doctrines" suggested by Chris Zanjoahir in Convenient solution #2- Fitting charges ). Also similar to Custom "Corp" certificates , my idea requests a fittings-window update/change to include do...
- by DetKhord Saisio - at 2014.03.20 17:37:00
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173. Any chance to "grep" the chat in the client? - in Player Features and Ideas Discussion [original thread]
It is quite sad your request will likely fall on deaf ears. I love the idea, but getting CCP to do things that make sense to players often is a waste of time. On the other hand, there is a way to almost do what you want. For contacts that spam oro...
- by DetKhord Saisio - at 2014.02.10 09:31:00
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174. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
WK XI wrote: Maybe we can add a kind of new ships which can do drone assist, all other ship can not assist. Maybe new ships has all kind of sizes. As I suggested 4 pages up this thread on page 39 , 1250 m3 drone assist bandwidth may be the di...
- by DetKhord Saisio - at 2014.02.08 05:43:00
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175. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Is the 50-drone limit along established drone capacity and bandwidth limits for ship class? I suggest using a drone capacity/bandwidth-based number versus right out using a 50-drone limit: 50 x 25 m3 = 1250 m3 1250 m3 Drone Assist Bandwidth. Yes?
- by DetKhord Saisio - at 2014.02.07 17:22:00
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176. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
Thanks for the update for these awesome changes. Been a long time coming. I suggest checking if these changes require an update to the wiki, unless the wiki is no longer used by anyone (appears to not be updated for years).
- by DetKhord Saisio - at 2013.11.09 01:51:00
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177. Activity-based Sov Indices - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: This is clearly written by someone that has never had to get indices up to 5 and keep them there. If your intent is to force nullsec players to have to grind mindlessly just to hold their space, thus making them simply nomad m...
- by DetKhord Saisio - at 2013.11.09 01:08:00
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178. Activity-based Sov Indices - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: When advocating industrialists rights to 0.0 you need to remember for the majority of them the issue is them. Application forms and api checks showing the ship they fly best is an exhumer does not win friends or influence peopl...
- by DetKhord Saisio - at 2013.11.09 00:51:00
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179. Activity-based Sov Indices - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: DetKhord Saisio wrote: Such is life. The idea here is to move from only ratting towards combined operations; I do not pretend to have everything figured out, but I think integrated pvp fleets with industry/exploration i...
- by DetKhord Saisio - at 2013.11.09 00:27:00
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180. Activity-based Sov Indices - in Player Features and Ideas Discussion [original thread]
Such is life. The idea here is to move from only ratting towards combined operations; I do not pretend to have everything figured out, but I think integrated pvp fleets with industry/exploration is a step in the right direction. I think there is ...
- by DetKhord Saisio - at 2013.11.08 11:28:00
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